Permanent death (Permanent) is often discussed in Permanent death games based on PVP, but also PVP (Hardcore league, etc.). I can be wrong, but most players are not fans of this solution, because they want to play in the game simply to have fun, and not to sweat from fear of losing the entire achievements. Therefore, this solution is not as popular — if extremely climatic, so impractically. At least in MMO games, because in Single-Player (e.g. a genre Roguelike / Rogue lite) is a different pair of wellies.
Such a solution had Book of Travels. The player had several hearts after losing whom his figure was dying. On death. Because you know who died, this does not live, etc. Regeneration of hearts was demanding, so as a result, many players started an adventure with Book of Travels from scratch. Therefore, the creators have found that they will turn this option. Not necessarily because the players did not like it, because as they indicate themselves, it fits into the nature of their games. The reason is a different...
Developers admit that Book of Travels has errors. It is finally in Early Access, so some deaths of players show not of their ill-considered actions, but the problems of production itself. The creators do not want to punish their community for their technical skates. Therefore, permanent death is excluded and the characters resurrected.
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Will this mechanics come back to the game? Time will show, the team responsible for Book of Travels does not give a clear suitable. They want death to play an important role in their game, which is why they will experiment with different solutions, like resurrecting the fallen companions through rituals or unique quests. All this is only in plans, and we ll see what will happen.
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